![]() 2nd Loop Start: in Power Meter selection screen, input Up(x2), Down(x2), Left, Right, Left, Right, Button-2 (Shot), Button-3 (Missile).Twin Laser: Last seen in Gradius III, twin sets of short beams.Flying Torpedo: Twin missiles shoot forward after release.Armour Piercing: Powerful bullets that pass through multiple enemies.Vertical Mine: Detonates after a delay in a large vertical explosion.Pulse: Salamander's ripple laser, in a nice shade of red.Photon Torpedo: Similar to standard missile, but goes straight through enemies. ![]() Tail Gun: Fires backwards as well as forwards.Laser: Replaces your bullets with a blue beam. ![]() Double: Fires a bullet at 45 degrees up as well as forward.Missile: Falls to the ground, then slides along it until it hits something.Konami released a limited-edition soundtrack album for this game (Gradius IV Fukkatsu Original Game Soundtrack - KICA-7947) on. This game is known as "Gradius IV" in USA and Europe. The title of this game translates from Japanese as 'Gradius IV Revival'. TECHNICAL Konami Hornet Hardware CPU: PowerPC 403GA 32-bit RISC 64 MHz Sound CPU: Motorola 68000 16 MHz Sound Chip: Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer 3D DSP: Analog Devices ADSP-21062 (SHARC) 32-bit floating point DSP 36 MHz Graphics Chips: 3DFX Voodoo 2 Pixel processor with 16meg RAM, 3DFX Voodoo 2 Texture processor with 32meg RAM Interface: Jamma + Players: 2 Control: 8-way Joystick Buttons: 3 TRIVIA Even if titlescreen says 1998, Gradius IV was released in February 1999. The end-of-game boss is the giant head of Gofer the alien Being intent on controlling all life in the galaxy. Gradius IV features nine stages, with a large alien boss or ship waiting at the end of each. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much. Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected. Players can activate the highlighted item at any point, after which the power meter resets. Each collected capsule advances the power meter by one step. These can be collected and used to upgrade the Viper's weapons. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. As with previous games in the series (with the exception of "Salamander") Gradius IV features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', that enables players to buy weapons and upgrades. When it seems that all hope is lost, a lone fighter screams across the sky and the battle for freedom is joined once more. ![]() Then suddenly, without warning, a massive attack force appears and quickly overwhelms the Gradius Defense Forces. Gradius IV is a horizontally-scrolling shoot-em-up in which the doomsday planet of Bacterian is now long-forgotten and Planet Gradius enjoys peace and prosperity. The game uses 2D graphics with some polygonal elements and features 2-player co-op gameplay as well as the option to select from four starfighters to take into battle.Arcade Video game published 24 years ago: Gradius IV - Fukkatsu © 1999 Konami Company, Limited. ![]() and Limit, which renders you invincible for three seconds), and even re-arrange what's in your bar. You can also power-up the Missile, Double, and Laser power-ups to become more powerful, select two new types of shield (Guard, which protects against physical barriers. You can collect power-ups which fills your power-up bar and which can then be triggered at any time for a specific effect depending on what bar is active at the moment. Gameplay consists of moving your fighter across side-scrolling stages, shooting everything in sight and avoiding enemy fire, with your objective being to reach the end and defeat the stage boss to move on. Now only you, aboard your trusty Vic Viper starfighter, can put an end to the Dark Nebula in Gradius Gaiden, yet another shooter in the Gradius series. Desperately, the Gradius army launched an attack on the source with four ships in hot pursuit. This started a domino effect which ended in the colonies around Gradius attacked and most of the planet's army in ruins. But one day, a science vessel disappeared into the Evil Range nebula. It's 200 years into the future and Gradius is prospering. Evil lurks out there in the universe - even after you defeated the Bacterian forces. ![]()
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